allows you to research with zero research points. just activate this script before you load a savegame, and let it stay activate for the whole game session. the scripts should be activated before you load a savegame that you've learnt skills with zero skill points, or the skills you learnt will be unlearnt. skill points still decrease until it reaches zero when you learn skills. allows you to learn any skill with zero skill points. credits still decreased normally until it reaches zero when you buy things. allows you to buy things with zero credits. may refine it later anyway, still, report if you find a possible bug that you think is related to this script. a cheap precaution is implemented to prevent the script from manipulating the wrong address. fire one bullet per shot when you have one clip left.) (it's set to 4 because locking at 1 would stop the continuous fire or burst fire, i.e. ammo clip won't drop below 4 for multi-shot guns, e.g., rifles, burst-fire rifles, etc. ammo clip won't drop below 1 for single-shot guns, e.g., handguns, shotguns, etc. setting min health to 0 equals disabling the script. min health allowed can be set via the entry. health still drop but player won't die. I just choose an injection point a few bytes above so my table can be used together with STN's. player base fetch is just using STN method. added ignore credits and ignore skill points.
ammo clip part, it's rewritten to have a better handling with different fire mode. updated undead, fixed a potential infinite loading screen if the script is activated before (re)loading a savegame.